![]() Flies are not affected.Īuto turret: Do not waste bullets! This high-tech gun fires directly through the enemies. The cheapest one to get.īooby trap: When triggered, this lethal explosive takes down almost any bug. Spinning gun: spits bullets when bugs came close. Scorpion: It is like a war tank and will try to destroy any terminals it can find.įlies: They fly fast, nothing can slow them down. It is more toxic than any other bug in the menu.Ĭentipede: Its multiple legs will disable any booby traps you plant along the way. ![]() Not special, but can cause some damage to your computing tasks. Meet your enemies:īeetle: the first contender to show up. Definitely, it needs more polishing and balancing. It was my first experience with the tower defense genre. Initially, I was planning for 16 levels, but I had to cut them in half or I would not finish the game in time. The game has 8 handcrafted levels, five types of enemies, and six types of towers to use to defend your place in the computing world. I made this game for the Game Off Game Jam: 2021. If you had selected one type of tower and need to change to another type, press X to cancel the selection and Z to select the new tower. All bugs can cause malfunction to your towers. ![]() Place your towers along the way to destroy the bugs before they get to the exit. Game Playīugs will move through the conductive tracks in your mainboard. By default, the allocator class template is used, which defines the simplest memory allocation model and is value-independent.Īliased as member type vector::allocator_type.In this tower defense game, you have to ensure that bugs do not destroy your computer. Alloc Type of the allocator object used to define the storage allocation model. Only if T is guaranteed to not throw while moving, implementations can optimize to move elements instead of copying them during reallocations.Īliased as member type vector::value_type. Template parameters T Type of the elements. Allocator-aware The container uses an allocator object to dynamically handle its storage needs. ![]() Dynamic array Allows direct access to any element in the sequence, even through pointer arithmetics, and provides relatively fast addition/removal of elements at the end of the sequence. Individual elements are accessed by their position in this sequence. For operations that involve inserting or removing elements at positions other than the end, they perform worse than the others, and have less consistent iterators and references than lists and forward_lists.Ĭontainer properties Sequence Elements in sequence containers are ordered in a strict linear sequence. Therefore, compared to arrays, vectors consume more memory in exchange for the ability to manage storage and grow dynamically in an efficient way.Ĭompared to the other dynamic sequence containers ( deques, lists and forward_lists), vectors are very efficient accessing its elements (just like arrays) and relatively efficient adding or removing elements from its end. Libraries can implement different strategies for growth to balance between memory usage and reallocations, but in any case, reallocations should only happen at logarithmically growing intervals of size so that the insertion of individual elements at the end of the vector can be provided with amortized constant time complexity (see push_back). Instead, vector containers may allocate some extra storage to accommodate for possible growth, and thus the container may have an actual capacity greater than the storage strictly needed to contain its elements (i.e., its size). This is a relatively expensive task in terms of processing time, and thus, vectors do not reallocate each time an element is added to the container. This array may need to be reallocated in order to grow in size when new elements are inserted, which implies allocating a new array and moving all elements to it. Internally, vectors use a dynamically allocated array to store their elements. But unlike arrays, their size can change dynamically, with their storage being handled automatically by the container. Just like arrays, vectors use contiguous storage locations for their elements, which means that their elements can also be accessed using offsets on regular pointers to its elements, and just as efficiently as in arrays. Vectors are sequence containers representing arrays that can change in size.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |